Compare any two graphics cards:
Geforce GTX 1080 Ti vs Radeon RX 6950 XT
IntroThe Geforce GTX 1080 Ti features a core clock speed of 1480 MHz and a GDDR5X memory speed of 1376 MHz. It also features a 352-bit memory bus, and uses a 16 nm design. It is made up of 3584 SPUs, 224 Texture Address Units, and 88 ROPs.Compare all that to the Radeon RX 6950 XT, which makes use of a 7 nm design. AMD has set the core speed at 1925 MHz. The GDDR6 memory runs at a frequency of 2250 MHz on this particular card. It features 5120 SPUs as well as 320 Texture Address Units and 128 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon RX 6950 XT, in theory, should perform a small bit faster than the Geforce GTX 1080 Ti in general. (explain)
Texel RateThe Radeon RX 6950 XT is much (about 86%) faster with regards to texture filtering than the Geforce GTX 1080 Ti. (explain)
Pixel RateIf using high levels of AA is important to you, then the Radeon RX 6950 XT is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (in units of MB per second) that can be transported past the external memory interface in one second. It's worked out by multiplying the interface width by its memory speed. If the card has DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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