Compare any two graphics cards:
GeForce RTX 3070 Ti vs Radeon RX 6950 XT
IntroThe GeForce RTX 3070 Ti makes use of a 8 nm design. nVidia has set the core frequency at 1575 MHz. The GDDR6X memory is set to run at a speed of 1188 MHz on this specific model. It features 6144 SPUs along with 192 Texture Address Units and 96 ROPs.Compare all that to the Radeon RX 6950 XT, which has a core clock frequency of 1925 MHz and a GDDR6 memory frequency of 2250 MHz. It also makes use of a 256-bit bus, and uses a 7 nm design. It is comprised of 5120 SPUs, 320 Texture Address Units, and 128 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce RTX 3070 Ti should theoretically perform a little bit faster than the Radeon RX 6950 XT overall. (explain)
Texel RateThe Radeon RX 6950 XT should be quite a bit (more or less 104%) better at AF than the GeForce RTX 3070 Ti. (explain)
Pixel RateThe Radeon RX 6950 XT should be quite a bit (about 63%) better at anti-aliasing than the GeForce RTX 3070 Ti, and also able to handle higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (in units of MB per second) that can be moved over the external memory interface within a second. The number is calculated by multiplying the bus width by its memory clock speed. In the case of DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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