Compare any two graphics cards:
Radeon RX 6750 XT vs Radeon RX 6800 XT
IntroThe Radeon RX 6750 XT features a clock speed of 2150 MHz and a GDDR6 memory speed of 2250 MHz. It also features a 192-bit bus, and makes use of a 7 nm design. It features 2560 SPUs, 160 TAUs, and 64 ROPs.Compare those specs to the Radeon RX 6800 XT, which comes with a core clock speed of 1825 MHz and a GDDR6 memory speed of 2000 MHz. It also features a 256-bit bus, and uses a 7 nm design. It is made up of 4608 SPUs, 288 TAUs, and 128 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon RX 6800 XT should be just a bit faster than the Radeon RX 6750 XT in general. (explain)
Texel RateThe Radeon RX 6800 XT should be much (more or less 53%) more effective at AF than the Radeon RX 6750 XT. (explain)
Pixel RateThe Radeon RX 6800 XT is much (approximately 70%) faster with regards to FSAA than the Radeon RX 6750 XT, and also capable of handling higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (measured in MB per second) that can be transported across the external memory interface in one second. It's calculated by multiplying the interface width by its memory clock speed. In the case of DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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