Compare any two graphics cards:
GeForce 8600 GT 1GB DDR2 vs Radeon RX 6650 XT
IntroThe GeForce 8600 GT 1GB DDR2 uses a 80 nm design. nVidia has clocked the core speed at 540 MHz. The DDR2 memory runs at a speed of 400 MHz on this card. It features 32 SPUs along with 16 TAUs and 8 ROPs.Compare those specifications to the Radeon RX 6650 XT, which features GPU clock speed of 2055 MHz, and 8192 MB of GDDR6 RAM set to run at 2190 MHz through a 128-bit bus. It also features 2048 SPUs, 128 Texture Address Units, and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon RX 6650 XT should be 2143% quicker than the GeForce 8600 GT 1GB DDR2 overall, because of its greater bandwidth. (explain)
Texel RateThe Radeon RX 6650 XT will be a lot (about 2944%) more effective at anisotropic filtering than the GeForce 8600 GT 1GB DDR2. (explain)
Pixel RateThe Radeon RX 6650 XT is quite a bit (approximately 2944%) better at FSAA than the GeForce 8600 GT 1GB DDR2, and also should be able to handle higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in MB per second) that can be transported across the external memory interface in a second. It's worked out by multiplying the bus width by the speed of its memory. If it uses DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This number is calculated by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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