Compare any two graphics cards:
GeForce 8800 GT 512MB vs Radeon RX 6750 XT
IntroThe GeForce 8800 GT 512MB makes use of a 65 nm design. nVidia has clocked the core speed at 600 MHz. The GDDR3 RAM works at a frequency of 900 MHz on this particular model. It features 112 SPUs as well as 56 TAUs and 16 Rasterization Operator Units.Compare those specs to the Radeon RX 6750 XT, which makes use of a 7 nm design. AMD has set the core speed at 2150 MHz. The GDDR6 RAM is set to run at a frequency of 2250 MHz on this particular card. It features 2560 SPUs as well as 160 Texture Address Units and 64 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon RX 6750 XT is 668% quicker than the GeForce 8800 GT 512MB in general, because of its higher bandwidth. (explain)
Texel RateThe Radeon RX 6750 XT will be quite a bit (about 924%) faster with regards to AF than the GeForce 8800 GT 512MB. (explain)
Pixel RateThe Radeon RX 6750 XT should be quite a bit (about 1333%) better at anti-aliasing than the GeForce 8800 GT 512MB, and will be able to handle higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (measured in megabytes per second) that can be moved across the external memory interface in one second. It's worked out by multiplying the bus width by its memory speed. In the case of DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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