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Radeon HD 3870 X2 512MB vs Radeon HD 4850 X2 1GB

Intro

The Radeon HD 3870 X2 512MB comes with core clock speeds of 825 MHz on the GPU, and 900 MHz on the 512 MB of GDDR3 memory. It features 320(64x5) SPUs along with 16 TAUs and 16 ROPs.

Compare that to the Radeon HD 4850 X2 1GB, which has core clock speeds of 625 MHz on the GPU, and 993 MHz on the 1024 MB of GDDR3 RAM. It features 800(160x5) SPUs along with 40 Texture Address Units and 16 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Theoretically, the Radeon HD 4850 X2 1GB should perform a bit faster than the Radeon HD 3870 X2 512MB in general. (explain)

Radeon HD 4850 X2 1GB 127104 MB/sec
Radeon HD 3870 X2 512MB 115200 MB/sec
Difference: 11904 (10%)

Texel Rate

The Radeon HD 4850 X2 1GB should be a lot (approximately 89%) faster with regards to anisotropic filtering than the Radeon HD 3870 X2 512MB. (explain)

Radeon HD 4850 X2 1GB 50000 Mtexels/sec
Radeon HD 3870 X2 512MB 26400 Mtexels/sec
Difference: 23600 (89%)

Pixel Rate

The Radeon HD 3870 X2 512MB should be a lot (about 32%) faster with regards to anti-aliasing than the Radeon HD 4850 X2 1GB, and also able to handle higher resolutions while still performing well. (explain)

Radeon HD 3870 X2 512MB 26400 Mpixels/sec
Radeon HD 4850 X2 1GB 20000 Mpixels/sec
Difference: 6400 (32%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Radeon HD 3870 X2 512MB

Amazon.com

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Radeon HD 4850 X2 1GB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon HD 3870 X2 512MB Radeon HD 4850 X2 1GB
Manufacturer AMD AMD
Year Jan 28, 2008 Nov 7, 2008
Code Name R680 R700
Memory 512 MB (x2) 1024 MB (x2)
Core Speed 825 MHz (x2) 625 MHz (x2)
Memory Speed 1800 MHz (x2) 1986 MHz (x2)
Power (Max TDP) (Unknown) watts 250 watts
Bandwidth 115200 MB/sec 127104 MB/sec
Texel Rate 26400 Mtexels/sec 50000 Mtexels/sec
Pixel Rate 26400 Mpixels/sec 20000 Mpixels/sec
Unified Shaders 320(64x5) (x2) 800(160x5) (x2)
Texture Mapping Units 16 (x2) 40 (x2)
Render Output Units 16 (x2) 16 (x2)
Bus Type GDDR3 GDDR3
Bus Width 256-bit (x2) 256-bit (x2)
Fab Process 55 nm 55 nm
Transistors (Unknown) million 956 million
Bus PCIe 2.0 x16/(internal PCIe 1.1 x16) PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 10.1 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the max amount of information (counted in megabytes per second) that can be transferred across the external memory interface within a second. The number is worked out by multiplying the card's bus width by its memory speed. If it uses DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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Radeon HD 3870 X2 512MB

Amazon.com

Check prices at:

Radeon HD 4850 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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