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Radeon HD 3870 X2 1GB vs Radeon HD 4850 X2 1GB

Intro

The Radeon HD 3870 X2 1GB has a GPU core speed of 825 MHz, and the 1024 MB of GDDR4 RAM runs at 1126 MHz through a 256-bit bus. It also is made up of 320(64x5) SPUs, 16 Texture Address Units, and 16 ROPs.

Compare those specifications to the Radeon HD 4850 X2 1GB, which features a clock frequency of 625 MHz and a GDDR3 memory frequency of 993 MHz. It also features a 256-bit memory bus, and makes use of a 55 nm design. It features 800(160x5) SPUs, 40 TAUs, and 16 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Performance-wise, the Radeon HD 3870 X2 1GB should theoretically be a bit superior to the Radeon HD 4850 X2 1GB overall. (explain)

Radeon HD 3870 X2 1GB 144128 MB/sec
Radeon HD 4850 X2 1GB 127104 MB/sec
Difference: 17024 (13%)

Texel Rate

The Radeon HD 4850 X2 1GB will be much (more or less 89%) better at anisotropic filtering than the Radeon HD 3870 X2 1GB. (explain)

Radeon HD 4850 X2 1GB 50000 Mtexels/sec
Radeon HD 3870 X2 1GB 26400 Mtexels/sec
Difference: 23600 (89%)

Pixel Rate

If using a high resolution is important to you, then the Radeon HD 3870 X2 1GB is the winner, by a large margin. (explain)

Radeon HD 3870 X2 1GB 26400 Mpixels/sec
Radeon HD 4850 X2 1GB 20000 Mpixels/sec
Difference: 6400 (32%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Radeon HD 3870 X2 1GB

Amazon.com

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Radeon HD 4850 X2 1GB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon HD 3870 X2 1GB Radeon HD 4850 X2 1GB
Manufacturer AMD AMD
Year Jan 28, 2008 Nov 7, 2008
Code Name R680 R700
Memory 1024 MB (x2) 1024 MB (x2)
Core Speed 825 MHz (x2) 625 MHz (x2)
Memory Speed 2252 MHz (x2) 1986 MHz (x2)
Power (Max TDP) (Unknown) watts 250 watts
Bandwidth 144128 MB/sec 127104 MB/sec
Texel Rate 26400 Mtexels/sec 50000 Mtexels/sec
Pixel Rate 26400 Mpixels/sec 20000 Mpixels/sec
Unified Shaders 320(64x5) (x2) 800(160x5) (x2)
Texture Mapping Units 16 (x2) 40 (x2)
Render Output Units 16 (x2) 16 (x2)
Bus Type GDDR4 GDDR3
Bus Width 256-bit (x2) 256-bit (x2)
Fab Process 55 nm 55 nm
Transistors (Unknown) million 956 million
Bus PCIe 2.0 x16/(internal PCIe 1.1 x16) PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 10.1 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of megabytes per second) that can be moved over the external memory interface in a second. The number is calculated by multiplying the bus width by its memory clock speed. In the case of DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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Radeon HD 3870 X2 1GB

Amazon.com

Check prices at:

Radeon HD 4850 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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