Compare any two graphics cards:
Radeon RX 6650 XT vs Radeon VII
IntroThe Radeon RX 6650 XT has a core clock frequency of 2055 MHz and a GDDR6 memory speed of 2190 MHz. It also makes use of a 128-bit memory bus, and uses a 7 nm design. It is made up of 2048 SPUs, 128 TAUs, and 64 Raster Operation Units.Compare those specs to the Radeon VII, which comes with a GPU core clock speed of 1400 MHz, and 16384 MB of HBM2 RAM running at 1000 MHz through a 4096-bit bus. It also features 3840 SPUs, 240 TAUs, and 64 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon VII should theoretically perform quite a bit faster than the Radeon RX 6650 XT overall. (explain)
Texel RateThe Radeon VII will be much (about 28%) more effective at texture filtering than the Radeon RX 6650 XT. (explain)
Pixel RateThe Radeon RX 6650 XT will be a lot (about 47%) faster with regards to anti-aliasing than the Radeon VII, and should be able to handle higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in MB per second) that can be moved past the external memory interface in one second. It's worked out by multiplying the interface width by its memory speed. If it uses DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This is calculated by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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