Compare any two graphics cards:
Radeon RX 5600 XT vs Radeon RX 6650 XT
IntroThe Radeon RX 5600 XT has a clock speed of 1375 MHz and a GDDR6 memory speed of 1500 MHz. It also uses a 192-bit bus, and uses a 7 nm design. It features 2304 SPUs, 144 Texture Address Units, and 64 Raster Operation Units.Compare those specs to the Radeon RX 6650 XT, which uses a 7 nm design. AMD has set the core frequency at 2055 MHz. The GDDR6 memory runs at a frequency of 2190 MHz on this specific card. It features 2048 SPUs along with 128 TAUs and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the Radeon RX 5600 XT should perform a bit faster than the Radeon RX 6650 XT in general. (explain)
Texel RateThe Radeon RX 6650 XT is a lot (about 33%) faster with regards to anisotropic filtering than the Radeon RX 5600 XT. (explain)
Pixel RateThe Radeon RX 6650 XT should be a lot (about 49%) better at full screen anti-aliasing than the Radeon RX 5600 XT, and should be able to handle higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (counted in megabytes per second) that can be transported across the external memory interface in a second. The number is calculated by multiplying the bus width by the speed of its memory. If the card has DDR memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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