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GeForce 9800 GX2 vs GeForce RTX 3050

Intro

The GeForce 9800 GX2 uses a 65 nm design. nVidia has clocked the core speed at 600 MHz. The GDDR3 RAM runs at a frequency of 1000 MHz on this specific model. It features 128 SPUs along with 64 TAUs and 16 ROPs.

Compare those specifications to the GeForce RTX 3050, which features a core clock frequency of 1552 MHz and a GDDR6 memory speed of 1750 MHz. It also makes use of a 128-bit bus, and makes use of a 8 nm design. It is made up of 2560 SPUs, 80 TAUs, and 32 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce RTX 3050 130 Watts
GeForce 9800 GX2 197 Watts
Difference: 67 Watts (52%)

Memory Bandwidth

The GeForce RTX 3050 should theoretically perform much faster than the GeForce 9800 GX2 in general. (explain)

GeForce RTX 3050 229376 MB/sec
GeForce 9800 GX2 128000 MB/sec
Difference: 101376 (79%)

Texel Rate

The GeForce RTX 3050 should be a lot (more or less 62%) better at texture filtering than the GeForce 9800 GX2. (explain)

GeForce RTX 3050 124160 Mtexels/sec
GeForce 9800 GX2 76800 Mtexels/sec
Difference: 47360 (62%)

Pixel Rate

The GeForce RTX 3050 is a lot (about 159%) better at AA than the GeForce 9800 GX2, and will be capable of handling higher screen resolutions better. (explain)

GeForce RTX 3050 49664 Mpixels/sec
GeForce 9800 GX2 19200 Mpixels/sec
Difference: 30464 (159%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GX2

Amazon.com

Check prices at:

GeForce RTX 3050

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GX2 GeForce RTX 3050
Manufacturer nVidia nVidia
Year Mar 2008 January 2022
Code Name G92 Ampere GA106-150-KA-A1
Memory 512 MB (x2) 8192 MB
Core Speed 600 MHz (x2) 1552 MHz
Memory Speed 2000 MHz (x2) 3500 GB/s
Power (Max TDP) 197 watts 130 watts
Bandwidth 128000 MB/sec 229376 MB/sec
Texel Rate 76800 Mtexels/sec 124160 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 49664 Mpixels/sec
Unified Shaders 128 (x2) 2560
Texture Mapping Units 64 (x2) 80
Render Output Units 16 (x2) 32
Bus Type GDDR3 GDDR6
Bus Width 256-bit (x2) 128-bit
Fab Process 65 nm 8 nm
Transistors 754 million 12000 million
Bus PCIe x16 2.0 PCIe 4.0 x16
DirectX Version DirectX 10 DirectX 12
OpenGL Version OpenGL 3.0 OpenGL 4.6

Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of megabytes per second) that can be transferred across the external memory interface in one second. It's worked out by multiplying the interface width by its memory clock speed. If it uses DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce 9800 GX2

Amazon.com

Check prices at:

GeForce RTX 3050

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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