Compare any two graphics cards:
VS

GeForce GTX 295 vs GeForce RTX 3050

Intro

The GeForce GTX 295 has clock speeds of 576 MHz on the GPU, and 999 MHz on the 896 MB of GDDR3 RAM. It features 240 SPUs as well as 80 Texture Address Units and 28 Rasterization Operator Units.

Compare those specs to the GeForce RTX 3050, which comes with core clock speeds of 1552 MHz on the GPU, and 1750 MHz on the 8192 MB of GDDR6 memory. It features 2560 SPUs along with 80 Texture Address Units and 32 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce RTX 3050 130 Watts
GeForce GTX 295 289 Watts
Difference: 159 Watts (122%)

Memory Bandwidth

Theoretically speaking, the GeForce RTX 3050 is 3% faster than the GeForce GTX 295 in general, due to its greater data rate. (explain)

GeForce RTX 3050 229376 MB/sec
GeForce GTX 295 223776 MB/sec
Difference: 5600 (3%)

Texel Rate

The GeForce RTX 3050 is much (approximately 35%) faster with regards to AF than the GeForce GTX 295. (explain)

GeForce RTX 3050 124160 Mtexels/sec
GeForce GTX 295 92160 Mtexels/sec
Difference: 32000 (35%)

Pixel Rate

The GeForce RTX 3050 should be a lot (more or less 54%) faster with regards to AA than the GeForce GTX 295, and also able to handle higher resolutions more effectively. (explain)

GeForce RTX 3050 49664 Mpixels/sec
GeForce GTX 295 32256 Mpixels/sec
Difference: 17408 (54%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 295

Amazon.com

Check prices at:

GeForce RTX 3050

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 295 GeForce RTX 3050
Manufacturer nVidia nVidia
Year January 8, 2009 January 2022
Code Name G200b Ampere GA106-150-KA-A1
Memory 896 MB (x2) 8192 MB
Core Speed 576 MHz (x2) 1552 MHz
Memory Speed 1998 MHz (x2) 3500 GB/s
Power (Max TDP) 289 watts 130 watts
Bandwidth 223776 MB/sec 229376 MB/sec
Texel Rate 92160 Mtexels/sec 124160 Mtexels/sec
Pixel Rate 32256 Mpixels/sec 49664 Mpixels/sec
Unified Shaders 240 (x2) 2560
Texture Mapping Units 80 (x2) 80
Render Output Units 28 (x2) 32
Bus Type GDDR3 GDDR6
Bus Width 448-bit (x2) 128-bit
Fab Process 55 nm 8 nm
Transistors 1400 million 12000 million
Bus PCIe x16 2.0 PCIe 4.0 x16
DirectX Version DirectX 10 DirectX 12
OpenGL Version OpenGL 3.1 OpenGL 4.6

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of MB per second) that can be transferred over the external memory interface in one second. It is worked out by multiplying the bus width by its memory speed. In the case of DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total texture units by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 295

Amazon.com

Check prices at:

GeForce RTX 3050

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield