Compare any two graphics cards:
GeForce RTX 3050 vs Radeon HD 7950
IntroThe GeForce RTX 3050 comes with a GPU core speed of 1552 MHz, and the 8192 MB of GDDR6 memory is set to run at 1750 MHz through a 128-bit bus. It also is comprised of 2560 Stream Processors, 80 TAUs, and 32 ROPs.Compare those specs to the Radeon HD 7950, which features a GPU core clock speed of 800 MHz, and 1536 MB of GDDR5 memory running at 1250 MHz through a 384-bit bus. It also features 1792 Stream Processors, 112 Texture Address Units, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon HD 7950 should theoretically be a small bit faster than the GeForce RTX 3050 overall. (explain)
Texel RateThe GeForce RTX 3050 will be quite a bit (about 39%) better at texture filtering than the Radeon HD 7950. (explain)
Pixel RateThe GeForce RTX 3050 should be much (about 94%) better at full screen anti-aliasing than the Radeon HD 7950, and also should be able to handle higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (counted in megabytes per second) that can be transferred over the external memory interface within a second. It is calculated by multiplying the card's interface width by the speed of its memory. In the case of DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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