Compare any two graphics cards:
GeForce RTX 3050 vs Radeon HD 7950 3GB
IntroThe GeForce RTX 3050 comes with a core clock frequency of 1552 MHz and a GDDR6 memory speed of 1750 MHz. It also features a 128-bit bus, and uses a 8 nm design. It is made up of 2560 SPUs, 80 Texture Address Units, and 32 ROPs.Compare those specifications to the Radeon HD 7950 3GB, which uses a 28 nm design. AMD has clocked the core speed at 800 MHz. The GDDR5 memory works at a frequency of 1250 MHz on this model. It features 1792 SPUs along with 112 TAUs and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon HD 7950 3GB should be 5% faster than the GeForce RTX 3050 in general, due to its greater data rate. (explain)
Texel RateThe GeForce RTX 3050 is a lot (approximately 39%) faster with regards to anisotropic filtering than the Radeon HD 7950 3GB. (explain)
Pixel RateIf using high levels of AA is important to you, then the GeForce RTX 3050 is superior to the Radeon HD 7950 3GB, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (in units of MB per second) that can be transferred across the external memory interface in a second. The number is calculated by multiplying the card's bus width by its memory clock speed. If the card has DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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