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GeForce RTX 3080 12 GB vs Radeon HD 5970

Intro

The GeForce RTX 3080 12 GB makes use of a 8 nm design. nVidia has set the core frequency at 1260 MHz. The GDDR6X RAM is set to run at a speed of 1188 MHz on this card. It features 8960 SPUs as well as 280 Texture Address Units and 112 ROPs.

Compare all that to the Radeon HD 5970, which features core clock speeds of 725 MHz on the GPU, and 1000 MHz on the 1024 MB of GDDR5 memory. It features 1600 SPUs along with 160 Texture Address Units and 64 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 5970 294 Watts
GeForce RTX 3080 12 GB 350 Watts
Difference: 56 Watts (19%)

Memory Bandwidth

The GeForce RTX 3080 12 GB, in theory, should perform quite a bit faster than the Radeon HD 5970 in general. (explain)

GeForce RTX 3080 12 GB 934298 MB/sec
Radeon HD 5970 256000 MB/sec
Difference: 678298 (265%)

Texel Rate

The GeForce RTX 3080 12 GB should be much (more or less 52%) more effective at texture filtering than the Radeon HD 5970. (explain)

GeForce RTX 3080 12 GB 352800 Mtexels/sec
Radeon HD 5970 232000 Mtexels/sec
Difference: 120800 (52%)

Pixel Rate

The GeForce RTX 3080 12 GB should be much (about 52%) better at full screen anti-aliasing than the Radeon HD 5970, and also capable of handling higher resolutions without slowing down too much. (explain)

GeForce RTX 3080 12 GB 141120 Mpixels/sec
Radeon HD 5970 92800 Mpixels/sec
Difference: 48320 (52%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce RTX 3080 12 GB

Amazon.com

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Radeon HD 5970

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce RTX 3080 12 GB Radeon HD 5970
Manufacturer nVidia AMD
Year January 2022 November 2009
Code Name GA102-220-A1 Hemlock XT
Memory 12288 MB 1024 MB (x2)
Core Speed 1260 MHz 725 MHz (x2)
Memory Speed 1188 GB/s 4000 MHz (x2)
Power (Max TDP) 350 watts 294 watts
Bandwidth 934298 MB/sec 256000 MB/sec
Texel Rate 352800 Mtexels/sec 232000 Mtexels/sec
Pixel Rate 141120 Mpixels/sec 92800 Mpixels/sec
Unified Shaders 8960 1600 (x2)
Texture Mapping Units 280 160 (x2)
Render Output Units 112 64 (x2)
Bus Type GDDR6X GDDR5
Bus Width 384-bit 256-bit (x2)
Fab Process 8 nm 40 nm
Transistors 28300 million 2154 million
Bus PCIe 4.0 x16 PCIe x16
DirectX Version DirectX 12 DirectX 11
OpenGL Version OpenGL 4.6 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in MB per second) that can be transported across the external memory interface in a second. It is worked out by multiplying the interface width by its memory speed. If it uses DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce RTX 3080 12 GB

Amazon.com

Check prices at:

Radeon HD 5970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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