Compare any two graphics cards:
GeForce RTX 3080 12 GB vs Radeon R7 360
IntroThe GeForce RTX 3080 12 GB has a GPU clock speed of 1260 MHz, and the 12288 MB of GDDR6X memory is set to run at 1188 MHz through a 384-bit bus. It also is comprised of 8960 SPUs, 280 TAUs, and 112 Raster Operation Units.Compare that to the Radeon R7 360, which comes with GPU clock speed of 1050 MHz, and 2048 MB of GDDR5 memory running at 1625 MHz through a 128-bit bus. It also is comprised of 768 Stream Processors, 48 TAUs, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the GeForce RTX 3080 12 GB should be much faster than the Radeon R7 360 overall. (explain)
Texel RateThe GeForce RTX 3080 12 GB will be a lot (about 600%) better at anisotropic filtering than the Radeon R7 360. (explain)
Pixel RateThe GeForce RTX 3080 12 GB is quite a bit (approximately 740%) better at FSAA than the Radeon R7 360, and capable of handling higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in MB per second) that can be moved over the external memory interface in a second. It is worked out by multiplying the bus width by the speed of its memory. In the case of DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!