Compare any two graphics cards:
Radeon R9 380 4G vs Radeon RX 6500 XT
IntroThe Radeon R9 380 4G has a clock frequency of 970 MHz and a GDDR5 memory frequency of 1425 MHz. It also features a 256-bit bus, and makes use of a 28 nm design. It features 1792 SPUs, 112 Texture Address Units, and 32 Raster Operation Units.Compare those specs to the Radeon RX 6500 XT, which makes use of a 6 nm design. AMD has clocked the core speed at 2200 MHz. The GDDR6 memory runs at a speed of 2250 MHz on this model. It features 1024 SPUs along with 64 TAUs and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon R9 380 4G should be 24% quicker than the Radeon RX 6500 XT overall, due to its greater data rate. (explain)
Texel RateThe Radeon RX 6500 XT should be a lot (more or less 30%) better at AF than the Radeon R9 380 4G. (explain)
Pixel RateIf using a high resolution is important to you, then the Radeon RX 6500 XT is superior to the Radeon R9 380 4G, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (counted in MB per second) that can be transported past the external memory interface in one second. It's calculated by multiplying the interface width by its memory clock speed. If it uses DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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