Compare any two graphics cards:
VS

GeForce GTX 465 vs Radeon RX 6500 XT

Intro

The GeForce GTX 465 has a GPU core clock speed of 607 MHz, and the 1024 MB of GDDR5 RAM is set to run at 802 MHz through a 256-bit bus. It also features 352 Stream Processors, 44 Texture Address Units, and 32 ROPs.

Compare those specifications to the Radeon RX 6500 XT, which features a core clock speed of 2200 MHz and a GDDR6 memory speed of 2250 MHz. It also makes use of a 64-bit memory bus, and makes use of a 6 nm design. It is comprised of 1024 SPUs, 64 Texture Address Units, and 32 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 6500 XT 107 Watts
GeForce GTX 465 200 Watts
Difference: 93 Watts (87%)

Memory Bandwidth

In theory, the Radeon RX 6500 XT is 44% quicker than the GeForce GTX 465 overall, because of its higher bandwidth. (explain)

Radeon RX 6500 XT 147456 MB/sec
GeForce GTX 465 102592 MB/sec
Difference: 44864 (44%)

Texel Rate

The Radeon RX 6500 XT should be quite a bit (approximately 427%) better at texture filtering than the GeForce GTX 465. (explain)

Radeon RX 6500 XT 140800 Mtexels/sec
GeForce GTX 465 26708 Mtexels/sec
Difference: 114092 (427%)

Pixel Rate

The Radeon RX 6500 XT is a lot (about 262%) faster with regards to anti-aliasing than the GeForce GTX 465, and should be able to handle higher resolutions while still performing well. (explain)

Radeon RX 6500 XT 70400 Mpixels/sec
GeForce GTX 465 19424 Mpixels/sec
Difference: 50976 (262%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 465

Amazon.com

Check prices at:

Radeon RX 6500 XT

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 465 Radeon RX 6500 XT
Manufacturer nVidia AMD
Year May 2010 January 2022
Code Name GF100 Navi 24 XT
Memory 1024 MB 4096 MB
Core Speed 607 MHz 2200 MHz
Memory Speed 3208 MHz 4500 GB/s
Power (Max TDP) 200 watts 107 watts
Bandwidth 102592 MB/sec 147456 MB/sec
Texel Rate 26708 Mtexels/sec 140800 Mtexels/sec
Pixel Rate 19424 Mpixels/sec 70400 Mpixels/sec
Unified Shaders 352 1024
Texture Mapping Units 44 64
Render Output Units 32 32
Bus Type GDDR5 GDDR6
Bus Width 256-bit 64-bit
Fab Process 40 nm 6 nm
Transistors 3000 million 5400 million
Bus PCIe x16 PCIe 4.0 x16
DirectX Version DirectX 11 DirectX 12
OpenGL Version OpenGL 4.1 OpenGL 4.6

Memory Bandwidth: Bandwidth is the max amount of data (measured in megabytes per second) that can be transferred over the external memory interface in one second. The number is worked out by multiplying the interface width by its memory speed. If the card has DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 465

Amazon.com

Check prices at:

Radeon RX 6500 XT

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield