Compare any two graphics cards:
Radeon R9 M295X vs Radeon RX 6500 XT
IntroThe Radeon R9 M295X uses a 28 nm design. AMD has set the core frequency at 750 MHz. The GDDR5 RAM runs at a frequency of 1375 MHz on this specific card. It features 2048 SPUs along with 128 TAUs and 32 Rasterization Operator Units.Compare all that to the Radeon RX 6500 XT, which uses a 6 nm design. AMD has clocked the core speed at 2200 MHz. The GDDR6 memory works at a frequency of 2250 MHz on this card. It features 1024 SPUs as well as 64 Texture Address Units and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon R9 M295X should be 19% faster than the Radeon RX 6500 XT overall, due to its higher bandwidth. (explain)
Texel RateThe Radeon RX 6500 XT should be much (approximately 47%) faster with regards to texture filtering than the Radeon R9 M295X. (explain)
Pixel RateThe Radeon RX 6500 XT will be quite a bit (approximately 193%) faster with regards to full screen anti-aliasing than the Radeon R9 M295X, and also will be capable of handling higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (counted in megabytes per second) that can be moved over the external memory interface in one second. The number is worked out by multiplying the interface width by the speed of its memory. If it uses DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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