Compare any two graphics cards:
Radeon HD 5830 vs Radeon RX 6600
IntroThe Radeon HD 5830 makes use of a 40 nm design. AMD has clocked the core frequency at 800 MHz. The GDDR5 RAM runs at a speed of 1000 MHz on this specific model. It features 1120(224x5) SPUs along with 56 TAUs and 16 ROPs.Compare all that to the Radeon RX 6600, which uses a 7 nm design. AMD has clocked the core speed at 1626 MHz. The GDDR6 memory works at a frequency of 1750 MHz on this specific model. It features 1792 SPUs as well as 112 TAUs and 64 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon RX 6600 should be 79% quicker than the Radeon HD 5830 in general, because of its higher data rate. (explain)
Texel RateThe Radeon RX 6600 should be a lot (approximately 307%) more effective at texture filtering than the Radeon HD 5830. (explain)
Pixel RateThe Radeon RX 6600 will be a lot (about 713%) more effective at full screen anti-aliasing than the Radeon HD 5830, and also will be capable of handling higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of megabytes per second) that can be transferred across the external memory interface within a second. It is worked out by multiplying the card's interface width by the speed of its memory. If it uses DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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