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GeForce 9800 GX2 vs Radeon RX 6600

Intro

The GeForce 9800 GX2 features a GPU clock speed of 600 MHz, and the 512 MB of GDDR3 RAM is set to run at 1000 MHz through a 256-bit bus. It also features 128 SPUs, 64 Texture Address Units, and 16 Raster Operation Units.

Compare all of that to the Radeon RX 6600, which comes with GPU clock speed of 1626 MHz, and 8192 MB of GDDR6 RAM running at 1750 MHz through a 128-bit bus. It also is comprised of 1792 SPUs, 112 TAUs, and 64 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 6600 132 Watts
GeForce 9800 GX2 197 Watts
Difference: 65 Watts (49%)

Memory Bandwidth

Theoretically speaking, the Radeon RX 6600 should be quite a bit faster than the GeForce 9800 GX2 overall. (explain)

Radeon RX 6600 229376 MB/sec
GeForce 9800 GX2 128000 MB/sec
Difference: 101376 (79%)

Texel Rate

The Radeon RX 6600 should be quite a bit (approximately 137%) better at anisotropic filtering than the GeForce 9800 GX2. (explain)

Radeon RX 6600 182112 Mtexels/sec
GeForce 9800 GX2 76800 Mtexels/sec
Difference: 105312 (137%)

Pixel Rate

If using a high resolution is important to you, then the Radeon RX 6600 is the winner, and very much so. (explain)

Radeon RX 6600 104064 Mpixels/sec
GeForce 9800 GX2 19200 Mpixels/sec
Difference: 84864 (442%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GX2

Amazon.com

Check prices at:

Radeon RX 6600

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GX2 Radeon RX 6600
Manufacturer nVidia AMD
Year Mar 2008 October 2021
Code Name G92 Navi 23
Memory 512 MB (x2) 8192 MB
Core Speed 600 MHz (x2) 1626 MHz
Memory Speed 2000 MHz (x2) 3500 GB/s
Power (Max TDP) 197 watts 132 watts
Bandwidth 128000 MB/sec 229376 MB/sec
Texel Rate 76800 Mtexels/sec 182112 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 104064 Mpixels/sec
Unified Shaders 128 (x2) 1792
Texture Mapping Units 64 (x2) 112
Render Output Units 16 (x2) 64
Bus Type GDDR3 GDDR6
Bus Width 256-bit (x2) 128-bit
Fab Process 65 nm 7 nm
Transistors 754 million 11060 million
Bus PCIe x16 2.0 PCIe 4.0 x16
DirectX Version DirectX 10 DirectX 12
OpenGL Version OpenGL 3.0 OpenGL 4.6

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in megabytes per second) that can be transferred over the external memory interface in one second. It's calculated by multiplying the card's bus width by the speed of its memory. If it uses DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce 9800 GX2

Amazon.com

Check prices at:

Radeon RX 6600

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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