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Radeon HD 6990 vs Radeon RX 6600

Intro

The Radeon HD 6990 makes use of a 40 nm design. AMD has set the core speed at 830 MHz. The GDDR5 memory is set to run at a speed of 1250 MHz on this particular card. It features 1536 SPUs as well as 96 Texture Address Units and 32 ROPs.

Compare all that to the Radeon RX 6600, which has GPU core speed of 1626 MHz, and 8192 MB of GDDR6 memory set to run at 1750 MHz through a 128-bit bus. It also is made up of 1792 SPUs, 112 Texture Address Units, and 64 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 6600 132 Watts
Radeon HD 6990 375 Watts
Difference: 243 Watts (184%)

Memory Bandwidth

In theory, the Radeon HD 6990 will be 40% faster than the Radeon RX 6600 in general, because of its higher data rate. (explain)

Radeon HD 6990 320000 MB/sec
Radeon RX 6600 229376 MB/sec
Difference: 90624 (40%)

Texel Rate

The Radeon RX 6600 will be a bit (approximately 14%) faster with regards to texture filtering than the Radeon HD 6990. (explain)

Radeon RX 6600 182112 Mtexels/sec
Radeon HD 6990 159360 Mtexels/sec
Difference: 22752 (14%)

Pixel Rate

The Radeon RX 6600 is quite a bit (more or less 96%) more effective at anti-aliasing than the Radeon HD 6990, and capable of handling higher resolutions while still performing well. (explain)

Radeon RX 6600 104064 Mpixels/sec
Radeon HD 6990 53120 Mpixels/sec
Difference: 50944 (96%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Radeon HD 6990

Amazon.com

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Radeon RX 6600

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon HD 6990 Radeon RX 6600
Manufacturer AMD AMD
Year March 2011 October 2021
Code Name Antilles Navi 23
Memory 2048 MB (x2) 8192 MB
Core Speed 830 MHz (x2) 1626 MHz
Memory Speed 5000 MHz (x2) 3500 GB/s
Power (Max TDP) 375 watts 132 watts
Bandwidth 320000 MB/sec 229376 MB/sec
Texel Rate 159360 Mtexels/sec 182112 Mtexels/sec
Pixel Rate 53120 Mpixels/sec 104064 Mpixels/sec
Unified Shaders 1536 (x2) 1792
Texture Mapping Units 96 (x2) 112
Render Output Units 32 (x2) 64
Bus Type GDDR5 GDDR6
Bus Width 256-bit (x2) 128-bit
Fab Process 40 nm 7 nm
Transistors 2640 million 11060 million
Bus PCIe 2.1 x16 PCIe 4.0 x16
DirectX Version DirectX 11 DirectX 12
OpenGL Version OpenGL 4.1 OpenGL 4.6

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of MB per second) that can be transported across the external memory interface in a second. It's calculated by multiplying the card's interface width by its memory clock speed. In the case of DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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Radeon HD 6990

Amazon.com

Check prices at:

Radeon RX 6600

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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