Compare any two graphics cards:
Radeon RX 470 4GB vs Radeon RX 6600
IntroThe Radeon RX 470 4GB uses a 14 nm design. AMD has set the core speed at 926 MHz. The GDDR5 memory works at a frequency of 1650 MHz on this specific card. It features 2048 SPUs along with 128 TAUs and 32 ROPs.Compare that to the Radeon RX 6600, which features GPU clock speed of 1626 MHz, and 8192 MB of GDDR6 memory running at 1750 MHz through a 128-bit bus. It also is made up of 1792 Stream Processors, 112 Texture Address Units, and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the Radeon RX 6600 should perform a small bit faster than the Radeon RX 470 4GB overall. (explain)
Texel RateThe Radeon RX 6600 is a lot (about 54%) more effective at anisotropic filtering than the Radeon RX 470 4GB. (explain)
Pixel RateThe Radeon RX 6600 should be a lot (approximately 251%) better at AA than the Radeon RX 470 4GB, and also should be capable of handling higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in megabytes per second) that can be transported over the external memory interface in one second. It's calculated by multiplying the bus width by its memory speed. In the case of DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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