Compare any two graphics cards:
Radeon RX 470 vs Radeon RX 6600
IntroThe Radeon RX 470 features a core clock frequency of 926 MHz and a GDDR5 memory speed of 1650 MHz. It also makes use of a 256-bit memory bus, and uses a 14 nm design. It is made up of 2048 SPUs, 128 Texture Address Units, and 32 ROPs.Compare those specs to the Radeon RX 6600, which uses a 7 nm design. AMD has clocked the core frequency at 1626 MHz. The GDDR6 RAM runs at a frequency of 1750 MHz on this card. It features 1792 SPUs as well as 112 Texture Address Units and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the Radeon RX 6600 should theoretically be a bit better than the Radeon RX 470 overall. (explain)
Texel RateThe Radeon RX 6600 is a lot (more or less 54%) better at AF than the Radeon RX 470. (explain)
Pixel RateThe Radeon RX 6600 will be much (about 251%) more effective at AA than the Radeon RX 470, and also will be capable of handling higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (counted in MB per second) that can be transferred over the external memory interface in one second. It is worked out by multiplying the interface width by its memory speed. In the case of DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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