Compare any two graphics cards:
Radeon RX 470 vs Radeon RX 6600
IntroThe Radeon RX 470 features a core clock frequency of 926 MHz and a GDDR5 memory frequency of 1650 MHz. It also uses a 256-bit memory bus, and makes use of a 14 nm design. It features 2048 SPUs, 128 TAUs, and 32 ROPs.Compare all of that to the Radeon RX 6600, which features core clock speeds of 1626 MHz on the GPU, and 1750 MHz on the 8192 MB of GDDR6 RAM. It features 1792 SPUs along with 112 TAUs and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon RX 6600 should be 9% quicker than the Radeon RX 470 in general, because of its higher data rate. (explain)
Texel RateThe Radeon RX 6600 should be much (more or less 54%) better at texture filtering than the Radeon RX 470. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the Radeon RX 6600 is superior to the Radeon RX 470, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in MB per second) that can be moved past the external memory interface within a second. It's calculated by multiplying the card's interface width by its memory speed. If it uses DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the most pixels the video card could possibly record to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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