Compare any two graphics cards:
GeForce RTX 3080 Ti vs GeForce RTX 3090
IntroThe GeForce RTX 3080 Ti features core clock speeds of 1365 MHz on the GPU, and 1188 MHz on the 12288 MB of GDDR6X memory. It features 10240 SPUs along with 320 TAUs and 112 ROPs.Compare that to the GeForce RTX 3090, which features GPU clock speed of 1395 MHz, and 24576 MB of GDDR6X memory set to run at 1219 MHz through a 384-bit bus. It also is made up of 10496 SPUs, 328 TAUs, and 112 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.Memory BandwidthIn theory, the GeForce RTX 3090 should perform a little bit faster than the GeForce RTX 3080 Ti overall. (explain)
Texel RateThe GeForce RTX 3090 will be a small bit (about 5%) better at texture filtering than the GeForce RTX 3080 Ti. (explain)
Pixel RateIf running with high levels of AA is important to you, then the GeForce RTX 3090 is the winner, though not by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (measured in megabytes per second) that can be transferred across the external memory interface in a second. The number is worked out by multiplying the card's bus width by its memory clock speed. In the case of DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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