Compare any two graphics cards:
GeForce RTX 3080 Ti vs GeForce RTX 3090
IntroThe GeForce RTX 3080 Ti features core clock speeds of 1365 MHz on the GPU, and 1188 MHz on the 12288 MB of GDDR6X memory. It features 10240 SPUs as well as 320 TAUs and 112 Rasterization Operator Units.Compare those specs to the GeForce RTX 3090, which uses a 8 nm design. nVidia has set the core speed at 1395 MHz. The GDDR6X RAM works at a speed of 1219 MHz on this card. It features 10496 SPUs along with 328 Texture Address Units and 112 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.Memory BandwidthTheoretically speaking, the GeForce RTX 3090 should be 3% quicker than the GeForce RTX 3080 Ti overall, because of its greater bandwidth. (explain)
Texel RateThe GeForce RTX 3090 will be a bit (approximately 5%) better at texture filtering than the GeForce RTX 3080 Ti. (explain)
Pixel RateThe GeForce RTX 3090 should be a little bit (more or less 2%) more effective at anti-aliasing than the GeForce RTX 3080 Ti, and will be able to handle higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (counted in megabytes per second) that can be transported across the external memory interface within a second. It's calculated by multiplying the card's bus width by its memory speed. If it uses DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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