Compare any two graphics cards:
VS

GeForce RTX 3080 Ti vs Radeon RX 6800 XT

Intro

The GeForce RTX 3080 Ti features a GPU clock speed of 1365 MHz, and the 12288 MB of GDDR6X RAM is set to run at 1188 MHz through a 384-bit bus. It also is made up of 10240 SPUs, 320 Texture Address Units, and 112 Raster Operation Units.

Compare those specifications to the Radeon RX 6800 XT, which comes with GPU core speed of 1825 MHz, and 16384 MB of GDDR6 memory running at 2000 MHz through a 256-bit bus. It also is comprised of 4608 Stream Processors, 288 TAUs, and 128 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 6800 XT 300 Watts
GeForce RTX 3080 Ti 350 Watts
Difference: 50 Watts (17%)

Memory Bandwidth

As far as performance goes, the GeForce RTX 3080 Ti should theoretically be quite a bit better than the Radeon RX 6800 XT overall. (explain)

GeForce RTX 3080 Ti 934297 MB/sec
Radeon RX 6800 XT 524288 MB/sec
Difference: 410009 (78%)

Texel Rate

The Radeon RX 6800 XT should be a little bit (approximately 20%) better at AF than the GeForce RTX 3080 Ti. (explain)

Radeon RX 6800 XT 525600 Mtexels/sec
GeForce RTX 3080 Ti 436800 Mtexels/sec
Difference: 88800 (20%)

Pixel Rate

The Radeon RX 6800 XT is a lot (approximately 53%) faster with regards to AA than the GeForce RTX 3080 Ti, and capable of handling higher screen resolutions while still performing well. (explain)

Radeon RX 6800 XT 233600 Mpixels/sec
GeForce RTX 3080 Ti 152880 Mpixels/sec
Difference: 80720 (53%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce RTX 3080 Ti

Amazon.com

Check prices at:

Radeon RX 6800 XT

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce RTX 3080 Ti Radeon RX 6800 XT
Manufacturer nVidia AMD
Year June 2021 November 2020
Code Name Ampere GA102-225-A1 Navi 21
Memory 12288 MB 16384 MB
Core Speed 1365 MHz 1825 MHz
Memory Speed 1188 GB/s 2000 GB/s
Power (Max TDP) 350 watts 300 watts
Bandwidth 934297 MB/sec 524288 MB/sec
Texel Rate 436800 Mtexels/sec 525600 Mtexels/sec
Pixel Rate 152880 Mpixels/sec 233600 Mpixels/sec
Unified Shaders 10240 4608
Texture Mapping Units 320 288
Render Output Units 112 128
Bus Type GDDR6X GDDR6
Bus Width 384-bit 256-bit
Fab Process 8 nm 7 nm
Transistors 28300 million 26800 million
Bus PCIe 4.0 x16 PCIe 4.0 x16
DirectX Version DirectX 12 DirectX 12
OpenGL Version OpenGL 4.6 OpenGL 4.6

Memory Bandwidth: Memory bandwidth is the max amount of information (measured in MB per second) that can be transferred across the external memory interface within a second. It's calculated by multiplying the card's bus width by its memory clock speed. In the case of DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce RTX 3080 Ti

Amazon.com

Check prices at:

Radeon RX 6800 XT

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield