Compare any two graphics cards:
GeForce RTX 3060 vs GeForce RTX 3070 Ti
IntroThe GeForce RTX 3060 uses a 8 nm design. nVidia has set the core speed at 1320 MHz. The GDDR6 memory works at a speed of 1875 MHz on this specific model. It features 3584 SPUs as well as 112 Texture Address Units and 48 ROPs.Compare all of that to the GeForce RTX 3070 Ti, which comes with a clock speed of 1575 MHz and a GDDR6X memory frequency of 1188 MHz. It also features a 256-bit memory bus, and makes use of a 8 nm design. It features 6144 SPUs, 192 TAUs, and 96 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce RTX 3070 Ti, in theory, should be a lot faster than the GeForce RTX 3060 overall. (explain)
Texel RateThe GeForce RTX 3070 Ti will be much (approximately 105%) more effective at AF than the GeForce RTX 3060. (explain)
Pixel RateThe GeForce RTX 3070 Ti is quite a bit (about 139%) better at anti-aliasing than the GeForce RTX 3060, and also will be capable of handling higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in megabytes per second) that can be transferred over the external memory interface in a second. The number is calculated by multiplying the interface width by its memory clock speed. If the card has DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!