Compare any two graphics cards:
GeForce RTX 3060 vs GeForce RTX 3080 Ti
IntroThe GeForce RTX 3060 comes with a GPU core clock speed of 1320 MHz, and the (Unknown) MB of GDDR6 RAM runs at 1875 MHz through a 192-bit bus. It also is comprised of 3584 Stream Processors, 112 Texture Address Units, and 48 Raster Operation Units.Compare all that to the GeForce RTX 3080 Ti, which uses a 8 nm design. nVidia has clocked the core frequency at 1365 MHz. The GDDR6X memory works at a frequency of 1188 MHz on this particular card. It features 10240 SPUs along with 320 Texture Address Units and 112 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce RTX 3080 Ti should perform much faster than the GeForce RTX 3060 in general. (explain)
Texel RateThe GeForce RTX 3080 Ti should be quite a bit (approximately 195%) faster with regards to texture filtering than the GeForce RTX 3060. (explain)
Pixel RateThe GeForce RTX 3080 Ti should be a lot (more or less 141%) better at AA than the GeForce RTX 3060, and should be able to handle higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (measured in megabytes per second) that can be transported past the external memory interface in a second. It is worked out by multiplying the bus width by its memory speed. If it uses DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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