Compare any two graphics cards:
VS

GeForce RTX 3080 Ti vs Radeon RX 6700 XT

Intro

The GeForce RTX 3080 Ti uses a 8 nm design. nVidia has set the core frequency at 1365 MHz. The GDDR6X RAM runs at a frequency of 1188 MHz on this specific card. It features 10240 SPUs as well as 320 Texture Address Units and 112 ROPs.

Compare all of that to the Radeon RX 6700 XT, which features a GPU core clock speed of 2321 MHz, and (Unknown) MB of GDDR6 memory running at 2000 MHz through a 192-bit bus. It also is made up of 2560 Stream Processors, 160 Texture Address Units, and 64 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 6700 XT 230 Watts
GeForce RTX 3080 Ti 350 Watts
Difference: 120 Watts (52%)

Memory Bandwidth

The GeForce RTX 3080 Ti, in theory, should perform a lot faster than the Radeon RX 6700 XT overall. (explain)

GeForce RTX 3080 Ti 934297 MB/sec
Radeon RX 6700 XT 393216 MB/sec
Difference: 541081 (138%)

Texel Rate

The GeForce RTX 3080 Ti will be a bit (approximately 18%) faster with regards to AF than the Radeon RX 6700 XT. (explain)

GeForce RTX 3080 Ti 436800 Mtexels/sec
Radeon RX 6700 XT 371360 Mtexels/sec
Difference: 65440 (18%)

Pixel Rate

The GeForce RTX 3080 Ti should be a little bit (more or less 3%) faster with regards to FSAA than the Radeon RX 6700 XT, and also should be able to handle higher screen resolutions better. (explain)

GeForce RTX 3080 Ti 152880 Mpixels/sec
Radeon RX 6700 XT 148544 Mpixels/sec
Difference: 4336 (3%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce RTX 3080 Ti

Amazon.com

Check prices at:

Radeon RX 6700 XT

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce RTX 3080 Ti Radeon RX 6700 XT
Manufacturer nVidia AMD
Year June 2021 March 2021
Code Name Ampere GA102-225-A1 Navi 22
Memory 12288 MB (Unknown) MB
Core Speed 1365 MHz 2321 MHz
Memory Speed 1188 GB/s 2000 GB/s
Power (Max TDP) 350 watts 230 watts
Bandwidth 934297 MB/sec 393216 MB/sec
Texel Rate 436800 Mtexels/sec 371360 Mtexels/sec
Pixel Rate 152880 Mpixels/sec 148544 Mpixels/sec
Unified Shaders 10240 2560
Texture Mapping Units 320 160
Render Output Units 112 64
Bus Type GDDR6X GDDR6
Bus Width 384-bit 192-bit
Fab Process 8 nm 7 nm
Transistors 28300 million 17200 million
Bus PCIe 4.0 x16 PCIe 4.0 x16
DirectX Version DirectX 12 DirectX 12
OpenGL Version OpenGL 4.6 OpenGL 4.6

Memory Bandwidth: Bandwidth is the max amount of data (measured in megabytes per second) that can be transferred over the external memory interface within a second. It's worked out by multiplying the card's bus width by its memory clock speed. If the card has DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce RTX 3080 Ti

Amazon.com

Check prices at:

Radeon RX 6700 XT

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield