Compare any two graphics cards:
GeForce RTX 3070 Ti vs GeForce RTX 3080 Ti
IntroThe GeForce RTX 3070 Ti has a GPU core speed of 1575 MHz, and the 8192 MB of GDDR6X memory runs at 1188 MHz through a 256-bit bus. It also features 6144 SPUs, 192 TAUs, and 96 Raster Operation Units.Compare all that to the GeForce RTX 3080 Ti, which features a clock speed of 1365 MHz and a GDDR6X memory speed of 1188 MHz. It also features a 384-bit memory bus, and uses a 8 nm design. It features 10240 SPUs, 320 Texture Address Units, and 112 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce RTX 3080 Ti is 50% faster than the GeForce RTX 3070 Ti in general, because of its higher bandwidth. (explain)
Texel RateThe GeForce RTX 3080 Ti is a lot (approximately 44%) faster with regards to texture filtering than the GeForce RTX 3070 Ti. (explain)
Pixel RateThe GeForce RTX 3080 Ti will be a little bit (more or less 1%) faster with regards to AA than the GeForce RTX 3070 Ti, and also capable of handling higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of megabytes per second) that can be moved over the external memory interface within a second. The number is worked out by multiplying the bus width by its memory clock speed. If the card has DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total texture units by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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