Compare any two graphics cards:
GeForce RTX 3060 vs GeForce RTX 3070 Ti
IntroThe GeForce RTX 3060 uses a 8 nm design. nVidia has clocked the core speed at 1320 MHz. The GDDR6 RAM works at a frequency of 1875 MHz on this card. It features 3584 SPUs along with 112 Texture Address Units and 48 Rasterization Operator Units.Compare those specifications to the GeForce RTX 3070 Ti, which comes with GPU clock speed of 1575 MHz, and 8192 MB of GDDR6X RAM set to run at 1188 MHz through a 256-bit bus. It also is comprised of 6144 SPUs, 192 TAUs, and 96 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce RTX 3070 Ti should perform a lot faster than the GeForce RTX 3060 in general. (explain)
Texel RateThe GeForce RTX 3070 Ti is much (approximately 105%) more effective at AF than the GeForce RTX 3060. (explain)
Pixel RateIf using a high screen resolution is important to you, then the GeForce RTX 3070 Ti is a better choice, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (measured in megabytes per second) that can be transferred across the external memory interface within a second. It is worked out by multiplying the bus width by its memory clock speed. If it uses DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the most pixels the video card can possibly record to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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