Compare any two graphics cards:
GeForce 8600 GT 1GB GDDR3 vs GeForce RTX 3060
IntroThe GeForce 8600 GT 1GB GDDR3 has a GPU clock speed of 540 MHz, and the 1024 MB of GDDR3 RAM is set to run at 700 MHz through a 128-bit bus. It also features 32 SPUs, 16 Texture Address Units, and 8 Raster Operation Units.Compare all that to the GeForce RTX 3060, which uses a 8 nm design. nVidia has clocked the core frequency at 1320 MHz. The GDDR6 memory runs at a frequency of 1875 MHz on this particular model. It features 3584 SPUs along with 112 Texture Address Units and 48 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce RTX 3060 should perform much faster than the GeForce 8600 GT 1GB GDDR3 overall. (explain)
Texel RateThe GeForce RTX 3060 is quite a bit (more or less 1611%) more effective at texture filtering than the GeForce 8600 GT 1GB GDDR3. (explain)
Pixel RateThe GeForce RTX 3060 should be a lot (more or less 1367%) better at FSAA than the GeForce 8600 GT 1GB GDDR3, and also will be capable of handling higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in MB per second) that can be transported over the external memory interface in one second. It's calculated by multiplying the interface width by its memory speed. In the case of DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the most pixels the video card can possibly write to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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