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GeForce RTX 3060 vs Radeon Vega Frontier Edition

Intro

The GeForce RTX 3060 uses a 8 nm design. nVidia has clocked the core speed at 1320 MHz. The GDDR6 memory is set to run at a frequency of 1875 MHz on this specific card. It features 3584 SPUs as well as 112 Texture Address Units and 48 Rasterization Operator Units.

Compare those specifications to the Radeon Vega Frontier Edition, which has clock speeds of 1382 MHz on the GPU, and 1890 MHz on the 16384 MB of HBM2 memory. It features 4096 SPUs along with 256 Texture Address Units and 64 Rasterization Operator Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce RTX 3060 170 Watts
Radeon Vega Frontier Edition 300 Watts
Difference: 130 Watts (76%)

Memory Bandwidth

As far as performance goes, the Radeon Vega Frontier Edition should theoretically be quite a bit superior to the GeForce RTX 3060 overall. (explain)

Radeon Vega Frontier Edition 495452 MB/sec
GeForce RTX 3060 368640 MB/sec
Difference: 126812 (34%)

Texel Rate

The Radeon Vega Frontier Edition is much (about 139%) more effective at anisotropic filtering than the GeForce RTX 3060. (explain)

Radeon Vega Frontier Edition 353792 Mtexels/sec
GeForce RTX 3060 147840 Mtexels/sec
Difference: 205952 (139%)

Pixel Rate

If using a high screen resolution is important to you, then the Radeon Vega Frontier Edition is a better choice, by a large margin. (explain)

Radeon Vega Frontier Edition 88448 Mpixels/sec
GeForce RTX 3060 63360 Mpixels/sec
Difference: 25088 (40%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce RTX 3060

Amazon.com

Check prices at:

Radeon Vega Frontier Edition

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

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Model GeForce RTX 3060 Radeon Vega Frontier Edition
Manufacturer nVidia AMD
Year February 2021 June 2017
Code Name GA106 Vega 10 XTX
Memory (Unknown) MB 16384 MB
Core Speed 1320 MHz 1382 MHz
Memory Speed 1875 GB/s 1890 MHz
Power (Max TDP) 170 watts 300 watts
Bandwidth 368640 MB/sec 495452 MB/sec
Texel Rate 147840 Mtexels/sec 353792 Mtexels/sec
Pixel Rate 63360 Mpixels/sec 88448 Mpixels/sec
Unified Shaders 3584 4096
Texture Mapping Units 112 256
Render Output Units 48 64
Bus Type GDDR6 HBM2
Bus Width 192-bit 2048-bit
Fab Process 8 nm 14 nm
Transistors 13250 million 12500 million
Bus PCIe 4.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12.0
OpenGL Version OpenGL 4.6 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of megabytes per second) that can be transported across the external memory interface within a second. The number is worked out by multiplying the card's interface width by its memory clock speed. In the case of DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This number is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce RTX 3060

Amazon.com

Check prices at:

Radeon Vega Frontier Edition

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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