Compare any two graphics cards:
GeForce RTX 3060 vs Radeon RX Vega 56
IntroThe GeForce RTX 3060 makes use of a 8 nm design. nVidia has clocked the core speed at 1320 MHz. The GDDR6 RAM is set to run at a frequency of 1875 MHz on this particular model. It features 3584 SPUs along with 112 Texture Address Units and 48 ROPs.Compare all that to the Radeon RX Vega 56, which features a core clock frequency of 1156 MHz and a HBM2 memory frequency of 1600 MHz. It also makes use of a 2048-bit memory bus, and uses a 14 nm design. It features 3584 SPUs, 224 Texture Address Units, and 64 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon RX Vega 56 should theoretically be a bit faster than the GeForce RTX 3060 overall. (explain)
Texel RateThe Radeon RX Vega 56 is much (more or less 75%) better at AF than the GeForce RTX 3060. (explain)
Pixel RateThe Radeon RX Vega 56 should be a small bit (about 17%) more effective at full screen anti-aliasing than the GeForce RTX 3060, and also able to handle higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (counted in MB per second) that can be moved over the external memory interface in one second. The number is calculated by multiplying the card's interface width by its memory clock speed. In the case of DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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