Compare any two graphics cards:
GeForce GTX 1050 3GB vs GeForce RTX 3060
IntroThe GeForce GTX 1050 3GB has a clock frequency of 1392 MHz and a GDDR5 memory frequency of 1750 MHz. It also features a 96-bit memory bus, and uses a 14 nm design. It features 768 SPUs, 48 Texture Address Units, and 24 Raster Operation Units.Compare all of that to the GeForce RTX 3060, which features a core clock frequency of 1320 MHz and a GDDR6 memory frequency of 1875 MHz. It also features a 192-bit memory bus, and makes use of a 8 nm design. It is made up of 3584 SPUs, 112 Texture Address Units, and 48 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce RTX 3060, in theory, should perform much faster than the GeForce GTX 1050 3GB overall. (explain)
Texel RateThe GeForce RTX 3060 is much (approximately 121%) better at texture filtering than the GeForce GTX 1050 3GB. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the GeForce RTX 3060 is the winner, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (counted in MB per second) that can be moved past the external memory interface in one second. The number is calculated by multiplying the bus width by its memory speed. If it uses DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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