Compare any two graphics cards:
GeForce RTX 2070 vs GeForce RTX 3060
IntroThe GeForce RTX 2070 comes with a clock frequency of 1410 MHz and a GDDR6 memory speed of 1750 MHz. It also makes use of a 256-bit bus, and uses a 12 nm design. It features 2304 SPUs, 144 Texture Address Units, and 64 Raster Operation Units.Compare those specs to the GeForce RTX 3060, which uses a 8 nm design. nVidia has clocked the core frequency at 1320 MHz. The GDDR6 memory runs at a speed of 1875 MHz on this specific card. It features 3584 SPUs as well as 112 TAUs and 48 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce RTX 2070 should in theory be much better than the GeForce RTX 3060 in general. (explain)
Texel RateThe GeForce RTX 2070 should be much (approximately 37%) faster with regards to anisotropic filtering than the GeForce RTX 3060. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the GeForce RTX 2070 is a better choice, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (counted in MB per second) that can be transferred over the external memory interface in one second. The number is worked out by multiplying the card's bus width by the speed of its memory. If it uses DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This is worked out by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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