Compare any two graphics cards:
GeForce RTX 3060 vs Radeon RX 560
IntroThe GeForce RTX 3060 uses a 8 nm design. nVidia has set the core frequency at 1320 MHz. The GDDR6 RAM is set to run at a speed of 1875 MHz on this card. It features 3584 SPUs as well as 112 Texture Address Units and 48 Rasterization Operator Units.Compare those specifications to the Radeon RX 560, which makes use of a 14 nm design. AMD has clocked the core frequency at 1175 MHz. The GDDR5 memory is set to run at a speed of 1750 MHz on this specific model. It features 1024 SPUs along with 64 Texture Address Units and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce RTX 3060 should be 221% faster than the Radeon RX 560 in general, because of its higher data rate. (explain)
Texel RateThe GeForce RTX 3060 should be a lot (approximately 97%) more effective at AF than the Radeon RX 560. (explain)
Pixel RateThe GeForce RTX 3060 is a lot (approximately 237%) faster with regards to AA than the Radeon RX 560, and also should be able to handle higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of megabytes per second) that can be moved across the external memory interface in a second. The number is calculated by multiplying the card's bus width by its memory speed. In the case of DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This number is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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