I get commissions for purchases made through links on this page. (more info)

Compare any two graphics cards:
VS

GeForce GTX 1660 Ti vs GeForce RTX 3060

Intro

The GeForce GTX 1660 Ti features a clock speed of 1500 MHz and a GDDR6 memory frequency of 1500 MHz. It also uses a 192-bit memory bus, and makes use of a 12 nm design. It is made up of 1536 SPUs, 96 Texture Address Units, and 48 ROPs.

Compare those specifications to the GeForce RTX 3060, which features core speeds of 1320 MHz on the GPU, and 1875 MHz on the (Unknown) MB of GDDR6 memory. It features 3584 SPUs along with 112 Texture Address Units and 48 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1660 Ti 120 Watts
GeForce RTX 3060 170 Watts
Difference: 50 Watts (42%)

Memory Bandwidth

Theoretically speaking, the GeForce RTX 3060 should be 25% faster than the GeForce GTX 1660 Ti overall, because of its higher data rate. (explain)

GeForce RTX 3060 368640 MB/sec
GeForce GTX 1660 Ti 294912 MB/sec
Difference: 73728 (25%)

Texel Rate

The GeForce RTX 3060 should be a small bit (approximately 3%) faster with regards to anisotropic filtering than the GeForce GTX 1660 Ti. (explain)

GeForce RTX 3060 147840 Mtexels/sec
GeForce GTX 1660 Ti 144000 Mtexels/sec
Difference: 3840 (3%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce GTX 1660 Ti is the winner, though not by far. (explain)

GeForce GTX 1660 Ti 72000 Mpixels/sec
GeForce RTX 3060 63360 Mpixels/sec
Difference: 8640 (14%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 1660 Ti

Amazon.com

Check prices at:

GeForce RTX 3060

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 1660 Ti GeForce RTX 3060
Manufacturer nVidia nVidia
Year February 2019 February 2021
Code Name TU116-400-A1 GA106
Memory 6144 MB (Unknown) MB
Core Speed 1500 MHz 1320 MHz
Memory Speed 1500 GB/s 1875 GB/s
Power (Max TDP) 120 watts 170 watts
Bandwidth 294912 MB/sec 368640 MB/sec
Texel Rate 144000 Mtexels/sec 147840 Mtexels/sec
Pixel Rate 72000 Mpixels/sec 63360 Mpixels/sec
Unified Shaders 1536 3584
Texture Mapping Units 96 112
Render Output Units 48 48
Bus Type GDDR6 GDDR6
Bus Width 192-bit 192-bit
Fab Process 12 nm 8 nm
Transistors 6600 million 13250 million
Bus PCIe 3.0 x16 PCIe 4.0 x16
DirectX Version DirectX 12.0 DirectX 12
OpenGL Version OpenGL 4.6 OpenGL 4.6

Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of megabytes per second) that can be transported across the external memory interface in one second. The number is calculated by multiplying the interface width by its memory speed. In the case of DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTX 1660 Ti

Amazon.com

Check prices at:

GeForce RTX 3060

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield