Compare any two graphics cards:
GeForce GTX 1660 Ti vs GeForce RTX 3060
IntroThe GeForce GTX 1660 Ti comes with a core clock frequency of 1500 MHz and a GDDR6 memory speed of 1500 MHz. It also uses a 192-bit memory bus, and makes use of a 12 nm design. It is made up of 1536 SPUs, 96 TAUs, and 48 Raster Operation Units.Compare that to the GeForce RTX 3060, which comes with a GPU core clock speed of 1320 MHz, and (Unknown) MB of GDDR6 memory set to run at 1875 MHz through a 192-bit bus. It also is made up of 3584 SPUs, 112 TAUs, and 48 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce RTX 3060 should perform quite a bit faster than the GeForce GTX 1660 Ti in general. (explain)
Texel RateThe GeForce RTX 3060 will be a bit (more or less 3%) more effective at texture filtering than the GeForce GTX 1660 Ti. (explain)
Pixel RateIf using a high screen resolution is important to you, then the GeForce GTX 1660 Ti is the winner, but not by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (measured in MB per second) that can be transported over the external memory interface within a second. The number is worked out by multiplying the card's bus width by its memory speed. In the case of DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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