Compare any two graphics cards:
GeForce RTX 3060 vs Radeon RX 5700
IntroThe GeForce RTX 3060 makes use of a 8 nm design. nVidia has set the core speed at 1320 MHz. The GDDR6 RAM is set to run at a speed of 1875 MHz on this specific card. It features 3584 SPUs as well as 112 Texture Address Units and 48 ROPs.Compare all that to the Radeon RX 5700, which makes use of a 7 nm design. AMD has clocked the core speed at 1465 MHz. The GDDR6 memory is set to run at a frequency of 1750 MHz on this model. It features 2304 SPUs as well as 144 TAUs and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the Radeon RX 5700 should in theory be a lot superior to the GeForce RTX 3060 overall. (explain)
Texel RateThe Radeon RX 5700 should be much (approximately 43%) better at texture filtering than the GeForce RTX 3060. (explain)
Pixel RateThe Radeon RX 5700 should be much (more or less 48%) better at full screen anti-aliasing than the GeForce RTX 3060, and capable of handling higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (measured in MB per second) that can be transferred across the external memory interface within a second. The number is worked out by multiplying the bus width by its memory speed. In the case of DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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