Compare any two graphics cards:
Radeon R9 Nano vs Radeon RX 6900 XT
IntroThe Radeon R9 Nano uses a 28 nm design. AMD has clocked the core frequency at 1000 MHz. The HBM RAM is set to run at a speed of 500 MHz on this model. It features 4096 SPUs as well as 256 Texture Address Units and 64 ROPs.Compare those specifications to the Radeon RX 6900 XT, which features a core clock frequency of 1825 MHz and a GDDR6 memory frequency of 2000 MHz. It also uses a 256-bit memory bus, and uses a 7 nm design. It features 5120 SPUs, 320 Texture Address Units, and 128 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the Radeon RX 6900 XT should perform a bit faster than the Radeon R9 Nano overall. (explain)
Texel RateThe Radeon RX 6900 XT should be a lot (approximately 128%) more effective at anisotropic filtering than the Radeon R9 Nano. (explain)
Pixel RateThe Radeon RX 6900 XT is quite a bit (more or less 265%) better at anti-aliasing than the Radeon R9 Nano, and should be able to handle higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (measured in MB per second) that can be moved over the external memory interface within a second. The number is calculated by multiplying the interface width by its memory clock speed. If the card has DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This is calculated by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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