Compare any two graphics cards:
GeForce GTX 950M vs GeForce RTX 3060
IntroThe GeForce GTX 950M uses a 28 nm design. nVidia has clocked the core frequency at 914 MHz. The DDR3 RAM runs at a speed of 1000 MHz on this particular model. It features 640 SPUs as well as 40 TAUs and 16 ROPs.Compare those specs to the GeForce RTX 3060, which makes use of a 8 nm design. nVidia has clocked the core frequency at 1320 MHz. The GDDR6 memory works at a frequency of 1875 MHz on this card. It features 3584 SPUs as well as 112 Texture Address Units and 48 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce RTX 3060 should in theory be a lot superior to the GeForce GTX 950M in general. (explain)
Texel RateThe GeForce RTX 3060 should be quite a bit (more or less 304%) better at AF than the GeForce GTX 950M. (explain)
Pixel RateIf using high levels of AA is important to you, then the GeForce RTX 3060 is superior to the GeForce GTX 950M, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (counted in megabytes per second) that can be transported past the external memory interface in one second. The number is calculated by multiplying the card's bus width by its memory speed. In the case of DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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