Compare any two graphics cards:
Radeon R9 285 vs Radeon RX 6900 XT
IntroThe Radeon R9 285 features a GPU clock speed of 918 MHz, and the 2048 MB of GDDR5 memory is set to run at 1375 MHz through a 256-bit bus. It also features 1792 Stream Processors, 112 Texture Address Units, and 32 ROPs.Compare those specs to the Radeon RX 6900 XT, which features a clock frequency of 1825 MHz and a GDDR6 memory frequency of 2000 MHz. It also uses a 256-bit memory bus, and makes use of a 7 nm design. It is comprised of 5120 SPUs, 320 Texture Address Units, and 128 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the Radeon RX 6900 XT should perform a lot faster than the Radeon R9 285 in general. (explain)
Texel RateThe Radeon RX 6900 XT is much (approximately 468%) faster with regards to texture filtering than the Radeon R9 285. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the Radeon RX 6900 XT is the winner, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (in units of MB per second) that can be transported past the external memory interface in a second. The number is calculated by multiplying the interface width by its memory clock speed. In the case of DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This is worked out by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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