Compare any two graphics cards:
GeForce GT 1030 vs Radeon RX 6900 XT
IntroThe GeForce GT 1030 uses a 16 nm design. nVidia has set the core frequency at 1265 MHz. The GDDR5 RAM works at a frequency of 1502 MHz on this card. It features 384 SPUs along with 32 TAUs and 16 ROPs.Compare all that to the Radeon RX 6900 XT, which comes with a clock frequency of 1825 MHz and a GDDR6 memory speed of 2000 MHz. It also features a 256-bit memory bus, and makes use of a 7 nm design. It is made up of 5120 SPUs, 320 Texture Address Units, and 128 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon RX 6900 XT should in theory perform much faster than the GeForce GT 1030 overall. (explain)
Texel RateThe Radeon RX 6900 XT should be much (about 1343%) faster with regards to anisotropic filtering than the GeForce GT 1030. (explain)
Pixel RateThe Radeon RX 6900 XT is quite a bit (approximately 1054%) faster with regards to AA than the GeForce GT 1030, and also capable of handling higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (in units of MB per second) that can be transported across the external memory interface in a second. It is worked out by multiplying the card's interface width by the speed of its memory. If the card has DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the most pixels the video card can possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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