Compare any two graphics cards:
GeForce GTX 1660 Ti vs Radeon RX 6800 XT
IntroThe GeForce GTX 1660 Ti has a GPU core clock speed of 1500 MHz, and the 6144 MB of GDDR6 memory is set to run at 1500 MHz through a 192-bit bus. It also is made up of 1536 SPUs, 96 TAUs, and 48 Raster Operation Units.Compare that to the Radeon RX 6800 XT, which features a core clock frequency of 1825 MHz and a GDDR6 memory frequency of 2000 MHz. It also makes use of a 256-bit bus, and uses a 7 nm design. It features 4608 SPUs, 288 TAUs, and 128 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon RX 6800 XT is 78% faster than the GeForce GTX 1660 Ti overall, due to its higher data rate. (explain)
Texel RateThe Radeon RX 6800 XT is a lot (more or less 265%) better at anisotropic filtering than the GeForce GTX 1660 Ti. (explain)
Pixel RateThe Radeon RX 6800 XT will be quite a bit (approximately 224%) better at AA than the GeForce GTX 1660 Ti, and also should be able to handle higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (measured in MB per second) that can be moved past the external memory interface in a second. The number is worked out by multiplying the card's interface width by the speed of its memory. If it uses DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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