Compare any two graphics cards:
GeForce RTX 2060 Super vs Radeon RX 6800
IntroThe GeForce RTX 2060 Super comes with clock speeds of 1470 MHz on the GPU, and 1750 MHz on the 8192 MB of GDDR6 memory. It features 2176 SPUs along with 136 Texture Address Units and 64 ROPs.Compare those specifications to the Radeon RX 6800, which uses a 7 nm design. AMD has set the core frequency at 1700 MHz. The GDDR6 RAM runs at a frequency of 2000 MHz on this particular model. It features 3840 SPUs along with 240 TAUs and 96 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the Radeon RX 6800 should in theory be a little bit better than the GeForce RTX 2060 Super overall. (explain)
Texel RateThe Radeon RX 6800 will be a lot (about 104%) faster with regards to texture filtering than the GeForce RTX 2060 Super. (explain)
Pixel RateThe Radeon RX 6800 is a lot (about 73%) better at FSAA than the GeForce RTX 2060 Super, and also will be capable of handling higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (in units of MB per second) that can be transported over the external memory interface within a second. The number is calculated by multiplying the card's bus width by its memory speed. If the card has DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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