Compare any two graphics cards:
Radeon RX 5700 XT vs Radeon RX 6800 XT
IntroThe Radeon RX 5700 XT comes with a core clock speed of 1605 MHz and a GDDR6 memory frequency of 1750 MHz. It also features a 256-bit bus, and makes use of a 7 nm design. It features 2560 SPUs, 160 Texture Address Units, and 64 Raster Operation Units.Compare those specifications to the Radeon RX 6800 XT, which comes with GPU clock speed of 1825 MHz, and 16384 MB of GDDR6 memory running at 2000 MHz through a 256-bit bus. It also features 4608 SPUs, 288 TAUs, and 128 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon RX 6800 XT should theoretically be a bit faster than the Radeon RX 5700 XT overall. (explain)
Texel RateThe Radeon RX 6800 XT is much (more or less 105%) faster with regards to anisotropic filtering than the Radeon RX 5700 XT. (explain)
Pixel RateThe Radeon RX 6800 XT is quite a bit (about 127%) better at anti-aliasing than the Radeon RX 5700 XT, and will be capable of handling higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of MB per second) that can be transferred past the external memory interface within a second. It's calculated by multiplying the card's interface width by the speed of its memory. If it uses DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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