Compare any two graphics cards:
Radeon RX 5600 XT vs Radeon RX 6800
IntroThe Radeon RX 5600 XT comes with a GPU core speed of 1375 MHz, and the 6144 MB of GDDR6 RAM is set to run at 1500 MHz through a 192-bit bus. It also is comprised of 2304 SPUs, 144 Texture Address Units, and 64 Raster Operation Units.Compare all that to the Radeon RX 6800, which features a core clock speed of 1700 MHz and a GDDR6 memory frequency of 2000 MHz. It also uses a 256-bit bus, and uses a 7 nm design. It features 3840 SPUs, 240 TAUs, and 96 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon RX 6800 is 52% faster than the Radeon RX 5600 XT overall, due to its higher data rate. (explain)
Texel RateThe Radeon RX 6800 should be quite a bit (about 106%) better at anisotropic filtering than the Radeon RX 5600 XT. (explain)
Pixel RateIf running with high levels of AA is important to you, then the Radeon RX 6800 is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of MB per second) that can be transported past the external memory interface in one second. The number is calculated by multiplying the card's bus width by the speed of its memory. If the card has DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!