Compare any two graphics cards:
Radeon R9 380 2G vs Radeon RX 6800
IntroThe Radeon R9 380 2G comes with core speeds of 970 MHz on the GPU, and 1425 MHz on the 2048 MB of GDDR5 memory. It features 1792 SPUs along with 112 TAUs and 32 ROPs.Compare those specifications to the Radeon RX 6800, which comes with clock speeds of 1700 MHz on the GPU, and 2000 MHz on the 16384 MB of GDDR6 memory. It features 3840 SPUs along with 240 TAUs and 96 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon RX 6800 should perform much faster than the Radeon R9 380 2G overall. (explain)
Texel RateThe Radeon RX 6800 should be a lot (more or less 276%) faster with regards to AF than the Radeon R9 380 2G. (explain)
Pixel RateIf running with a high resolution is important to you, then the Radeon RX 6800 is a better choice, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (measured in megabytes per second) that can be transported past the external memory interface within a second. The number is calculated by multiplying the card's bus width by its memory speed. In the case of DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This number is worked out by multiplying the total texture units by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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