Compare any two graphics cards:
Nvidia Titan Xp vs Radeon RX 6800
IntroThe Nvidia Titan Xp comes with clock speeds of 1582 MHz on the GPU, and 1426 MHz on the 12288 MB of GDDR5X memory. It features 3840 SPUs along with 240 Texture Address Units and 96 ROPs.Compare those specifications to the Radeon RX 6800, which comes with a core clock speed of 1700 MHz and a GDDR6 memory speed of 2000 MHz. It also uses a 256-bit memory bus, and uses a 7 nm design. It is comprised of 3840 SPUs, 240 Texture Address Units, and 96 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.Memory BandwidthTheoretically, the Nvidia Titan Xp should be a bit faster than the Radeon RX 6800 overall. (explain)
Texel RateThe Radeon RX 6800 is a bit (approximately 7%) better at anisotropic filtering than the Nvidia Titan Xp. (explain)
Pixel RateThe Radeon RX 6800 should be just a bit (more or less 7%) faster with regards to AA than the Nvidia Titan Xp, and also should be able to handle higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (measured in MB per second) that can be moved over the external memory interface within a second. The number is calculated by multiplying the card's bus width by the speed of its memory. If it uses DDR memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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