Compare any two graphics cards:
VS

GeForce GT 1030 vs Radeon RX 6800

Intro

The GeForce GT 1030 uses a 16 nm design. nVidia has clocked the core speed at 1265 MHz. The GDDR5 RAM works at a frequency of 1502 MHz on this specific card. It features 384 SPUs along with 32 TAUs and 16 Rasterization Operator Units.

Compare that to the Radeon RX 6800, which uses a 7 nm design. AMD has clocked the core speed at 1700 MHz. The GDDR6 RAM works at a speed of 2000 MHz on this specific card. It features 3840 SPUs along with 240 Texture Address Units and 96 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 1030 30 Watts
Radeon RX 6800 250 Watts
Difference: 220 Watts (733%)

Memory Bandwidth

As far as performance goes, the Radeon RX 6800 should theoretically be a lot better than the GeForce GT 1030 overall. (explain)

Radeon RX 6800 524288 MB/sec
GeForce GT 1030 49152 MB/sec
Difference: 475136 (967%)

Texel Rate

The Radeon RX 6800 is much (about 908%) better at AF than the GeForce GT 1030. (explain)

Radeon RX 6800 408000 Mtexels/sec
GeForce GT 1030 40480 Mtexels/sec
Difference: 367520 (908%)

Pixel Rate

The Radeon RX 6800 is quite a bit (about 706%) faster with regards to full screen anti-aliasing than the GeForce GT 1030, and will be able to handle higher resolutions without slowing down too much. (explain)

Radeon RX 6800 163200 Mpixels/sec
GeForce GT 1030 20240 Mpixels/sec
Difference: 142960 (706%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GT 1030

Amazon.com

Check prices at:

Radeon RX 6800

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GT 1030 Radeon RX 6800
Manufacturer nVidia AMD
Year May 2017 November 2020
Code Name GP108-300 Navi 21
Memory 2048 MB 16384 MB
Core Speed 1265 MHz 1700 MHz
Memory Speed 6008 MHz 4000 GB/s
Power (Max TDP) 30 watts 250 watts
Bandwidth 49152 MB/sec 524288 MB/sec
Texel Rate 40480 Mtexels/sec 408000 Mtexels/sec
Pixel Rate 20240 Mpixels/sec 163200 Mpixels/sec
Unified Shaders 384 3840
Texture Mapping Units 32 240
Render Output Units 16 96
Bus Type GDDR5 GDDR6
Bus Width 64-bit 256-bit
Fab Process 16 nm 7 nm
Transistors 3300 million 26800 million
Bus PCIe 3.0 x16 PCIe 4.0 x16
DirectX Version DirectX 12.0 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.6

Memory Bandwidth: Bandwidth is the largest amount of information (counted in MB per second) that can be transferred over the external memory interface within a second. It is worked out by multiplying the card's interface width by the speed of its memory. If the card has DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GT 1030

Amazon.com

Check prices at:

Radeon RX 6800

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield