Compare any two graphics cards:
GeForce RTX 2060 Super vs Radeon RX 6800
IntroThe GeForce RTX 2060 Super features core clock speeds of 1470 MHz on the GPU, and 1750 MHz on the 8192 MB of GDDR6 RAM. It features 2176 SPUs as well as 136 TAUs and 64 Rasterization Operator Units.Compare those specs to the Radeon RX 6800, which makes use of a 7 nm design. AMD has set the core speed at 1700 MHz. The GDDR6 RAM runs at a speed of 2000 MHz on this model. It features 3840 SPUs as well as 240 TAUs and 96 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Radeon RX 6800 should in theory be just a bit better than the GeForce RTX 2060 Super overall. (explain)
Texel RateThe Radeon RX 6800 will be quite a bit (approximately 104%) more effective at AF than the GeForce RTX 2060 Super. (explain)
Pixel RateIf using high levels of AA is important to you, then the Radeon RX 6800 is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (measured in MB per second) that can be moved across the external memory interface in a second. It's worked out by multiplying the card's bus width by the speed of its memory. If it uses DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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